Learning Pоser 10/Pоser Pro 2014 - Training DVD [New links]

Author: Alexpal
Published: 17-09-2013, 17:56
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Learning Pоser 10/Pоser Pro 2014 - Training DVD
English | .MP4 | h264, yuv420p, 1280x720, 267 kb/s, 15.00 fps | aac, 44100 Hz, mono, s16, 64 kb/s | 1.36 GB
Genre: eLearning

In this Pоser 10 and Pоser Pro 2014 training course, expert trainer Mark Bremmer introduces you to the tools and techniques you will use to manipulate and animate 3D characters in this software from Smith Micro. Mark uses real-world projects to show you how to apply each concept and you follow along with the working files he has provided, replicating the steps as you go through the tutorial. This course is designed for beginners and experienced Pоser users alike, and no prior Pоser experience is required.

Infiniteskills - Advanced Unity 3D Game Development Training Video

Author: Alexpal
Published: 10-08-2013, 08:35
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Infiniteskills - Advanced Unity 3D Game Development Training Video
English | Working Files Included | Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1280x720, 25.00 fps(r) | 2.49GB
Genre: eLearning

In this Advanced Unity 3D Game Development training course, expert author Robert Wiebe teaches you how to use some of the advanced features available to you within the Unity 4 game engine. This course is designed for the experienced Unity developer. You should have a working understanding of the Unity 4 engine and features before taking this tutorial.
You start the training with a quick review of the basics of Unity 4. Robert then jumps right into advanced, Multi-player Network Gaming. He shows you how to implement not only Internet based Network Gaming, but also LAN based using .NET Sockets. You will create a network chat system, learn how to skin Avatars, synchronize pickups and drops, and then you will move on to the Social API. Robert covers specific iOS Game Center features such as the Leaderboard and Achievements, as well as in-app purchasing. To complete this Unity 3D video tutorial, Robert covers using a batch mode Unity game as a stand alone server, and as an alternative, third party solutions Photon and Smart Fox.
By the time you have completed this advanced Unity 3D tutorial you will have an in-depth understanding of advanced Unity 4 features. You will understand network gaming and how to implement it, as well as how to integrate social gaming and in-app purchasing to your project. This Unity 4 video training includes Working Files, allowing you to follow along with the author throughout the lessons.

Digital-Tutors - Compositing a Futuristic Street Scene in NUKEX

Author: Alexpal
Published: 08-08-2013, 08:21
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Digital-Tutors - Compositing a Futuristic Street Scene in NUKEX
Duration: 1h 30m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Advanced | Language: English | 2.4 GB
Genre: eLearning

In this series of tutorials we are going to create a futuristic scene using the great tools found in NUKEX.
We will be compositing a wide shot of a city street to look like a scene of the future. We will also go over how to work fast and how to use the NUKE 3D space properly. When you finish this series of tutorials, you will have learned a ton of new tricks to add to your compositing arsenal.

Digital-Tutors - Quick Start to Modeling in 3ds Max: Volume 5

Author: Alexpal
Published: 07-08-2013, 12:35
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Digital-Tutors - Quick Start to Modeling in 3ds Max: Volume 5
Duration: 6h 53m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Beginner | Language: English | 3.6 GB
Genre: eLearning

In volume 5 of Quick Start to Modeling in 3ds Max, we'll begin reinforcing all of the concepts, tools and techniques from the previous levels and create a complete character.
We'll also cover how to begin blocking in specific details of our model by creating some advanced control loops that will be crucial for proper deformation of an animated character. We'll cover how to break down the large task of modeling a character's body, head, hair and accessories.
At the conclusion of this volume we'll have a finished character model that can be used in a narrative scene.
These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 4 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.

Digital-Tutors - Sculpting Human Torsos in ZBrush

Author: Alexpal
Published: 07-08-2013, 08:33
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Digital-Tutors - Sculpting Human Torsos in ZBrush
Duration: 3h 01m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Advanced | Language: English | 1.50 GB
Genre: eLearning

Throughout this tutorial we will delve deep into the topic of human anatomy. As with any part of the human body, there is a lot going on underneath that we might not be aware of. That being said, our goal is to identify, name and then sculpt all of the major muscle groups.
Without a solid anatomical foundation it can be very difficult to sculpt believable and realistic characters. This tutorial is aimed for intermediate and advanced users of ZBrush and goes over the sculpting techniques and workflows required to give you a better understanding of the torso muscles.
By the end of the training you will have gained a lot of insight into this specific part of the human body.

Digital-Tutors - Multi-Channel Compositing in NUKE

Author: Alexpal
Published: 06-08-2013, 11:05
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Digital-Tutors - Multi-Channel Compositing in NUKE
Duration: 1h 32m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Beginner | Language: English | 849 MB
Genre: eLearning

In this series of tutorials, we will go through the process for using a single EXR file to do a multi-channel composite in NUKE.
This training picks up where the tutorial Introduction to Channels in NUKE left off.
We start out with a single file that we use in combination with Shuffle and Merge nodes to bring the composite to life. Some of the channels are easy to add in, and some require a little more attention to make it look like a realistic car. This tutorial teaches you how to use channels to make a great composite, but it also shows you which nodes you can use with your channels to make them more realistic than ever.
By the end of this training, you'll understand the thinking behind the channel compositing workflow. You'll also gain the knowledge you need to troubleshoot your own multi-channel composites when things aren't looking quite right.

Digital-Tutors - Quick Start to Rigging in Maya: Volume 3

Author: Alexpal
Published: 06-08-2013, 10:31
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Digital-Tutors - Quick Start to Rigging in Maya: Volume 3
Duration: 3h 05m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Beginner | Language: English | 1.62 GB
Genre: eLearning

Welcome to Volume 3 of Quick Start to Rigging in Maya, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts.
In this volume, we'll build on the concepts covered in volume 2. We'll start by learning how to create a skeleton that would be suitable for creatures. We'll cover weight painting techniques. We'll learn how to work with Maya's Spline IK solver and how to build our very own IK/FK switch. We'll add a custom channel to control the resolution of our character, and even get into a bit of MEL scripting and learn how it can be used to parent shape nodes. Ultimately, we'll focus on cleanliness throughout the entire construction of the rig.
These courses are designed to be taken in sequence so we really encourage you to start with Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.

Digital-Tutors - Introduction to Modeling in Softimage

Author: Alexpal
Published: 06-08-2013, 10:28
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Digital-Tutors - Introduction to Modeling in Softimage
Duration: 3h 26m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Beginner | Language: English | 1.84 GB
Genre: eLearning

In this Softimage tutorial we'll cover the basics of constructing models in Softimage 2014.
We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at several modeling tools, including polygonal tools like extruding and splitting edges for adding resolution, and Surface tools like loft and revolution to create smooth surfaces.
We’ll take a look at using a smoothing workflow and use deformers to help shape our models. We're not going to talk about all of Softimage’s modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable to you.

Digital-Tutors - Creating AI Algorithms Using Kismet in UDK

Author: Alexpal
Published: 06-08-2013, 08:50
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Digital-Tutors - Creating AI Algorithms Using Kismet in UDK
Duration: 2h 33m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Advanced | Language: English | 1.33 GB
Genre: eLearning

In this tutorial we will go over how to create algorithms with Kismet that will control the enemy behavior for your games made with the UDK.
We will learn to exploit the secrets of Kismet to model effective Artificial Intelligence for bots. Kismet is a powerful tool for a designer who wants to create combat sequences and game play for his games with the Unreal Engine. By the end of this tutorial you will be capable of spawning bots, sending them on pre-scripted or random paths, having them crouch and chase the player, as well as shoot at him on sight or evade when hit.
This tutorial also provides the means to exploit the advantages of sequences, and explains the concept of using black boxes when scripting behaviors.

Digital-Tutors - Quick Start to Modeling in 3ds Max: Volume 2

Author: Alexpal
Published: 04-08-2013, 10:19
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Digital-Tutors - Quick Start to Modeling in 3ds Max: Volume 2
Duration: 2h 31m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 1ch | Level: Beginner Intermediate Advanced | Language: English | 610 MB
Genre: eLearning

In Volume 2 of the Quick Start to Modeling in 3ds MaxLearning Path, we'll build on the concepts covered in volume 1. We'll start by talking about polygon modeling, also known as, edge modeling techniques. We'll discuss how using this technique will allow us to have more control over the topology and how to get the exact details we want out of our models.
We'll also cover techniques that will allow us to begin saving time in our modeling. We'll find that modeling using this technique can propose some challenges when trying to modeling using quads exclusively and we'll learn many methods for overcoming those challenges. In the end we'll have another prop to add to our narrative scene.
These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Learn more about the Quick Start to Modeling in 3ds Max.

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