Digital-Tutors - Toon Boom Harmony Effects Reference Library

Author: Alexpal
Published: 08-08-2013, 08:21
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Digital-Tutors - Toon Boom Harmony Effects Reference Library
Duration: 7h 21m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Advanced | Language: English | 4.23 GB
Genre: eLearning

By incorporating effects in Toon Boom Harmony you can truly enhance the visual appeal of your scenes. In this reference library we'll cover a large variety of useful effects that can be applied to your characters, environments, and other visual elements that may be included in your projects.
In these lessons we'll learn the functionality of a majority of theses effects modules and how they can be connected and set up in Harmony's network view. In addition we'll dive into the layer properties of each effect's module that we'll cover and explore how we can adjust the settings within to achieve the visual look we want applied to any elements receiving those effects. Along the way we'll learn about the many uses of mattes that can be used with a variety of effects to designate specifically where an effect can be visually applied to an element that's receiving it. We'll also learn how we can view how they are being applied while we work in Harmony's camera view.
After learning about these effects and their features, you'll be able to add a new level of creativity to your own projects.

Digital-Tutors - Taking Your Digital Paintings to the Next Level in Photoshop

Author: Alexpal
Published: 08-08-2013, 08:21
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Digital-Tutors - Taking Your Digital Paintings to the Next Level in Photoshop
Duration: 7h 56m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Advanced | Language: English | 4 GB
Genre: eLearning

In this tutorial we'll learn how to turn a good digital painting into a great digital painting using simple techniques you can use over and over again in Photoshop.
Throughout these lessons we will take a look at a variety of techniques to make any image into portfolio gold! We will take a decent digital painting and transform it into a more dynamic, story-packed image with little more than a few simple steps and some elbow grease.
From this tutorial, you’ll soon be able to apply the same essential tips to your own illustrations in no time at all.

Digital-Tutors - Compositing a Futuristic Street Scene in NUKEX

Author: Alexpal
Published: 08-08-2013, 08:21
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Digital-Tutors - Compositing a Futuristic Street Scene in NUKEX
Duration: 1h 30m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Advanced | Language: English | 2.4 GB
Genre: eLearning

In this series of tutorials we are going to create a futuristic scene using the great tools found in NUKEX.
We will be compositing a wide shot of a city street to look like a scene of the future. We will also go over how to work fast and how to use the NUKE 3D space properly. When you finish this series of tutorials, you will have learned a ton of new tricks to add to your compositing arsenal.

Digital-Tutors - Quick Start to Modeling in 3ds Max: Volume 5

Author: Alexpal
Published: 07-08-2013, 12:35
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Digital-Tutors - Quick Start to Modeling in 3ds Max: Volume 5
Duration: 6h 53m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Beginner | Language: English | 3.6 GB
Genre: eLearning

In volume 5 of Quick Start to Modeling in 3ds Max, we'll begin reinforcing all of the concepts, tools and techniques from the previous levels and create a complete character.
We'll also cover how to begin blocking in specific details of our model by creating some advanced control loops that will be crucial for proper deformation of an animated character. We'll cover how to break down the large task of modeling a character's body, head, hair and accessories.
At the conclusion of this volume we'll have a finished character model that can be used in a narrative scene.
These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 4 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.

Digital-Tutors - Sculpting Human Torsos in ZBrush

Author: Alexpal
Published: 07-08-2013, 08:33
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Digital-Tutors - Sculpting Human Torsos in ZBrush
Duration: 3h 01m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Advanced | Language: English | 1.50 GB
Genre: eLearning

Throughout this tutorial we will delve deep into the topic of human anatomy. As with any part of the human body, there is a lot going on underneath that we might not be aware of. That being said, our goal is to identify, name and then sculpt all of the major muscle groups.
Without a solid anatomical foundation it can be very difficult to sculpt believable and realistic characters. This tutorial is aimed for intermediate and advanced users of ZBrush and goes over the sculpting techniques and workflows required to give you a better understanding of the torso muscles.
By the end of the training you will have gained a lot of insight into this specific part of the human body.

Digital-Tutors - Multi-Channel Compositing in NUKE

Author: Alexpal
Published: 06-08-2013, 11:05
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Digital-Tutors - Multi-Channel Compositing in NUKE
Duration: 1h 32m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Beginner | Language: English | 849 MB
Genre: eLearning

In this series of tutorials, we will go through the process for using a single EXR file to do a multi-channel composite in NUKE.
This training picks up where the tutorial Introduction to Channels in NUKE left off.
We start out with a single file that we use in combination with Shuffle and Merge nodes to bring the composite to life. Some of the channels are easy to add in, and some require a little more attention to make it look like a realistic car. This tutorial teaches you how to use channels to make a great composite, but it also shows you which nodes you can use with your channels to make them more realistic than ever.
By the end of this training, you'll understand the thinking behind the channel compositing workflow. You'll also gain the knowledge you need to troubleshoot your own multi-channel composites when things aren't looking quite right.

Digital-Tutors - Quick Start to Rigging in Maya: Volume 3

Author: Alexpal
Published: 06-08-2013, 10:31
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Digital-Tutors - Quick Start to Rigging in Maya: Volume 3
Duration: 3h 05m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Beginner | Language: English | 1.62 GB
Genre: eLearning

Welcome to Volume 3 of Quick Start to Rigging in Maya, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts.
In this volume, we'll build on the concepts covered in volume 2. We'll start by learning how to create a skeleton that would be suitable for creatures. We'll cover weight painting techniques. We'll learn how to work with Maya's Spline IK solver and how to build our very own IK/FK switch. We'll add a custom channel to control the resolution of our character, and even get into a bit of MEL scripting and learn how it can be used to parent shape nodes. Ultimately, we'll focus on cleanliness throughout the entire construction of the rig.
These courses are designed to be taken in sequence so we really encourage you to start with Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.

Digital-Tutors - Introduction to Modeling in Softimage

Author: Alexpal
Published: 06-08-2013, 10:28
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Digital-Tutors - Introduction to Modeling in Softimage
Duration: 3h 26m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Beginner | Language: English | 1.84 GB
Genre: eLearning

In this Softimage tutorial we'll cover the basics of constructing models in Softimage 2014.
We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at several modeling tools, including polygonal tools like extruding and splitting edges for adding resolution, and Surface tools like loft and revolution to create smooth surfaces.
We’ll take a look at using a smoothing workflow and use deformers to help shape our models. We're not going to talk about all of Softimage’s modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable to you.

Digital-Tutors - Creating Automotive Concepts in SketchBook Pro

Author: Alexpal
Published: 06-08-2013, 09:04
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Digital-Tutors - Creating Automotive Concepts in SketchBook Pro
Duration: 3h 26m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Intermediate | Language: English | 1.86 GB
Genre: eLearning

To begin this tutorial, we will learn about the tools and workflow one might use when creating a reference sketch for our automobile concept.
By limiting ourselves to only a couple of brushes during the sketching phase, you will be able to get comfortable and build confidence while learning the sketching process.
After our sketch is complete, we will begin applying color to the various parts of the car. We will start with flat color but eventually move into color variation. Because the surfaces of a concept car are for the most part highly reflective, we will spend a good bit of time painting both light and dark reflected values.
As we methodically move through painting each area of the car, you will learn about a number of useful tools and techniques inside of SketchBook Pro including how to utilize stroke styles and rulers to paint just the line or shape you need and how we can utilize brush properties to modify a brush to perform exactly like a situation calls for.
After completing this tutorial, you will have learned how SketchBook Pro can be used to paint quick and beautiful concept cars.

Digital-Tutors - Creating AI Algorithms Using Kismet in UDK

Author: Alexpal
Published: 06-08-2013, 08:50
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Digital-Tutors - Creating AI Algorithms Using Kismet in UDK
Duration: 2h 33m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Advanced | Language: English | 1.33 GB
Genre: eLearning

In this tutorial we will go over how to create algorithms with Kismet that will control the enemy behavior for your games made with the UDK.
We will learn to exploit the secrets of Kismet to model effective Artificial Intelligence for bots. Kismet is a powerful tool for a designer who wants to create combat sequences and game play for his games with the Unreal Engine. By the end of this tutorial you will be capable of spawning bots, sending them on pre-scripted or random paths, having them crouch and chase the player, as well as shoot at him on sight or evade when hit.
This tutorial also provides the means to exploit the advantages of sequences, and explains the concept of using black boxes when scripting behaviors.

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