Animation: The Mechanics of Motion [New links]

Author: pariman
Published: 27-09-2012, 18:53

Animation: The Mechanics of Motion [New links]

Animation: The Mechanics of Motion
Focal Press | ISBN 0240516664 | 2005-08-18 | 256 pages | PDF | 11 MB

Learn the key skills you need with this practical and inspirational guide to all the fundamental principles of animation. With extended pieces on timing, acting and technical aspects, Chris Webster has created the vital learning tool to help you get the most out of your animation and develop the practical skills needed by both professionals and serious students alike.

Flash Cs5 Professional: Basic, Student Manual by Axzo Press [New link]

Author: Alexpal
Published: 20-09-2012, 19:05

Flash Cs5 Professional: Basic, Student Manual by Axzo Press [New link]

Flash Cs5 Professional: Basic, Student Manual by Axzo Press
Axzo Press | English | 2011 | ISBN: 1426020813 | 192 pages | PDF | 2,2 MB

How to Cheat in Adobe Flash CS5: The Art of Design and Animation [New links]]

Author: Alexpal
Published: 08-04-2012, 01:39

How to Cheat in Adobe Flash CS5: The Art of Design and Animation [New links]]

Chris Georgenes , "How to Cheat in Adobe Flash CS5: The Art of Design and Animation"
Focal Press | ISBN: 0240522079 | 2010 | 376 pages | PDF | 155.5 MB | DVD: 1.2 Gb

Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline and to a budget. With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS5, How to Cheat in Flash CS5 is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Each technique is designed as a double-page spread so you can prop the book up behind your keyboard or next to your monitor as a visual reference while working alongside it. Many of these workthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!

Beyond Bullet Points, 3rd edition

Author: pariman
Published: 13-02-2012, 04:09

Beyond Bullet Points, 3rd edition

Cliff Atkinson, "Beyond Bullet Points: Using Microsoft PowerPoint to Create Presentations that Inform, Motivate, and Inspire, 3rd edition"
MSPress | ISBN: 0735627355 | 2011 | 352 pages | PDF | 11.9 MB
Unlock the amazing story buried in your presentation—and forget boring, bullet-point-riddled slides forever! Guided by communications expert Cliff Atkinson, you’ll walk you through an innovative, three-step methodology for increasing the impact of your presentation. Discover how to combine classic storytelling techniques with the power of visual media to create a rich, engaging experience with your audience. Fully updated for PowerPoint 2010, and featuring compelling presentation examples from classroom to boardroom, this book will help transform your presentations—and your business impact!

New Perspectives on Adobe Dreamweaver CS5, Comprehensive

Author: pariman
Published: 10-02-2012, 02:02

New Perspectives on Adobe Dreamweaver CS5, Comprehensive

Mitch Geller and Kelly Hart, "New Perspectives on Adobe Dreamweaver CS5, Comprehensive"
Course Technology | ISBN: 0538467142 | 2010 | 573 pages | PDF | 105,5 MB
NEW PERSPECTIVES ON ADOBE DREAMWEAVER CS5, COMPREHENSIVE offers a critical-thinking approach to teaching Web design. This text explains and reinforces design software concepts and skills through the New Perspectives' signature case-based, problem-solving pedagogy. Students will transcend point-and-click skills to take full advantage of the software's utility.

What’s New in Flash Player 11

Author: pariman
Published: 01-01-2012, 13:39

What’s New in Flash Player 11

Joseph Labrecque, "What's New in Flash Player 11"
O'Reilly Media | eISBN: 1449311091 | 2011 | 78 Pages | EPUB + PDF | 2 MB + 5 MB
This book will present you with a full rundown of all the new features in the upcoming Flash Player 11 runtime. Along with each feature, if applicable, will be a demonstration of how to employ the new feature. There's also be a short introduction to Flash Player and a chapter dedicated to providing you with additional resources.

Adobe Dreamweaver CS5: Comprehensive

Author: pariman
Published: 18-12-2011, 05:32

Adobe Dreamweaver CS5: Comprehensive

Gary B. Shelly, Dolores Wells, "Adobe Dreamweaver CS5: Comprehensive"
Course Technology | ISBN: 0538473940 | 2011-03-10 | 704 pages | PDF | 107.8 MB
ADOBE DREAMWEAVER CS5: COMPREHENSIVE, 1E follows the Shelly Cashman Series proven step-by-step, screen-by-screen approach to teaching the Adobe Dreamweaver CS5 software.

Adobe Dreamweaver CS5 Illustrated

Author: pariman
Published: 17-12-2011, 13:20

Adobe Dreamweaver CS5 Illustrated

Sherry Bishop, "Adobe Dreamweaver CS5 Illustrated"
Course Technology | ISBN: 0538478691, 1111530912 | August 30, 2010 | 538 pages | PDF | 87.8 MB
Sherry Bishop is an Instructor of Digital Media at North Arkansas College in Harrison, Arkansas. An expert in multimedia applications, she is the author of several books in the Revealed Series and Illustrated Series and a frequent presenter at conferences and workshops around the country. She received the Association of Collegiate Business Schools and Programs Teaching Excellence award for Region 6 in 2008 and the Daughters of the American Revolution Women's Honor Roll award in 2010. Sherry enjoys traveling, gardening, reading, and yoga.

Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner’s Guide

Author: pariman
Published: 06-12-2011, 02:57

Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner’s Guide

Christer Kaitila, "Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide"
PP | ISBN: 1849691681 | 2011 | 412 pages | PDF | 23 MB
Written in an informal and friendly manner, the style and approach of this book will take you on an exciting adventure. Piece by piece, detailed examples help you along the way by providing real-world game code required to make a complete 3D video game. Each chapter builds upon the experience and achievements earned in the last, culminating in the ultimate prize – your game! If you ever wanted to make your own 3D game in Flash, then this book is for you. This book is a perfect introduction to 3D game programming in Adobe Molehill for complete beginners. You do not need to know anything about Stage3D/Molehill or Flash 11 in order to take advantage of the examples in this book. This book assumes that you have programming experience in AS3 (Actionscript 3).

Beginning Flash, Flex, and AIR Development for Mobile Devices

Author: pariman
Published: 18-11-2011, 02:27

Beginning Flash, Flex, and AIR Development for Mobile Devices

Jermaine G. Anderson, "Beginning Flash, Flex, and AIR Development for Mobile Devices"
Wrox | ISBN: 0470948159 | 2011 | 400 pages | PDF, ePub | 39.8 MB
Easily create cross-platform, native applications for mobile devices using Flash
Adobe Flash allows you to develop the rich, creative, interactive media experiences for the web. This easy-to-follow guide covers everything you need to know to create rich mobile applications using Flash. Packed with examples, this book shows you how to build both Web-embedded Flash and packaged AIR application for mobile devices. You?ll discover how Web-based Flash applications are able to run across multiple platforms, ranging from mobile devices to televisions to PCs. Plus, hands-on instructions detail how to leverage the unique hardware and software features that are available to each various device and platform.
Serves an ideal starting point for learning to create rich, interactive applications for mobile devices
Includes hands-on examples that demonstrate how to best use the variety of hardware and software features
Escorts you through mobile app concept to completion with sample code and step-by-step instructions
Discusses such topics as building AIR applications for Android, BlackBerry, and Symbian devices; enabling multitouch; developing for multiple screen sizes; maintaining app data; and much more

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