FXPHD: HOU202 - Intermediate Techniques for Houdin

Author: gfxwww
Published: 20-07-2013, 16:59
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FXPHD: HOU202 - Intermediate Techniques for Houdini TDsHoudini is often used at major studios to bridge the gap between custom R&D/engineered solutions, and the end result produced by the artist. Very often the Houdini artist must take on a variety of technical challenges such as physics, rigging, logic, and scripting to accomplish the shot or task.

FXPHD: VFX201 - VFX Foundations I

Author: gfxwww
Published: 15-07-2013, 23:22
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FXPHD: VFX201 - VFX Foundations I
In response to a huge government and private initiative, a large cross section of people from many of the top of the VFX facilities in the UK got together in 2011 to define what was the most crucial things for educators and students in VFX to know. What did industry really want their staff to know ? What do people in VFX really need to know to do their jobs well. They created a bible for anyone studying VFX in any capacity and it was called the Core Skills of VFX.

FXPHD – MDO101: Introduction to modo Part 1

Author: gfxwww
Published: 12-07-2013, 05:29
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FXPHD – MDO101: Introduction to modo Part 1 l 2.1

FXPHD - MDO101: Introduction to modo Part 2

Author: gfxwww
Published: 12-07-2013, 05:25
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FXPHD - MDO101: Introduction to modo Part 2 l 4.7 GB

In this course, we are going to pick up where we left off and continue to explore a few of the more advanced features in Modo. We'll focus on learning how to work with Pixar Sub-Division Surfaces, the retopology tools, Recoil and Replicators by working on finishing the 3D model of an old steam locomotive. You want your train to move, right?

fxphd - NUK104: Introduction to NUKE 7

Author: gfxwww
Published: 04-07-2013, 08:39
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fxphd - NUK104: Introduction to NUKE 7 | 8.59 GB

FXPHD - C4D104: Introduction to Cinema 4D R14, Par

Author: VIPGFX
Published: 03-07-2013, 14:31
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FXPHD - C4D104: Introduction to Cinema 4D R14, Part 2
5.29 GB | Project Files: Included | Software used: Cinema 4D

FXPHD - C4D103: Introduction to C4D R14, Part 1

Author: VIPGFX
Published: 02-07-2013, 20:04
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7.46 GB | Project Files: Included | Software used: Cinema 4D

FXPHD - KAT101: Introduction to KATANA

Author: VIPGFX
Published: 08-05-2013, 08:43
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6 GB | Project Files: Included | Software used: KATANA

MOD302: 3D Digital Environments

Author: Alexpal
Published: 23-04-2013, 08:01
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MOD302: 3D Digital Environments
English | January 2012 | mp4 | H264 1152x864 | AAC 1 ch 64 kbps | Software Version: Vue10, 3DSMax 2 | 6.9 GB
Genre: eLearning

This advanced course will cover the creation of not one, but a number of full 3D production quality mattes, all highly detailed and photoreal. We will be covering a lot of ground across multiple shots taken to final in our 10 classes. With the continuing rise on stereoscopic 3D in films and television, there are an increasing number of occasions when a 2D or 2.5D matte just won't cut it anymore.
Not only will we be using Vue 10 but also other applications such as Autodesk Mudbox and Autodesk Maya to get each shot to final using the features each applications brings to the table. As well as covering the creation of detailed photoreal mattes in full 3D, we'll be covering some of the most common types of environments that may be asked to do.

MOD301: Advanced Environment Modeling

Author: Alexpal
Published: 22-04-2013, 20:09
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MOD301: Advanced Environment Modeling
English | July 2011 | mov | H264 1152x720 | AAC 1 ch 64 kbps | Software Version: 3DSmax 2011 | 5.28 GB
Genre: eLearning

For our first environment modelling-centric course at fxphd, Wayne Robson will be covering the creation of the highly detailed interior of Durham Cathedral in England. Its final use is as a background to a fair number of green screen live action plates, so a photo real asset is needed. Robson will cover the creation, texturing and final lighting and materials using combination of Mudbox and 3DSMax. Although these apps are used, other applications can be used as well using the same or very similar methods to those shown. The course will show from how to break down and plan a highly complex model to the final model and renders themselves which can be then used along with tracking data in the final shot.

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