Steve Caplin, How to Cheat in Photoshop CS5 [New links]

Author: Alexpal
Published: 04-01-2013, 19:49

Steve Caplin, How to Cheat in Photoshop CS5 [New links]

Steve Caplin, "How to Cheat in Photoshop CS5: The art of creating realistic photomontages"
2010 | ISBN: 0240522044 | 464 pages | PDF | 353 MB

How to Cheat in Photoshop shows you how to cheat in two important ways. First, you'll learn a professional montage artist's proven-to-be-successful tips for getting the best out of Photoshop's many features quickly and efficiently, so that you can create work under deadline while still maintaining quality. Second, you'll learn how to make an image look like something else entirely, for those moments when stock imagery just won't do and you don't have the time (or funding) to set up a photo shoot. Photomontage master Steve Caplin has been a recognized leader in the world of photo manipulation for many years, and in this invaluable resource for designers, illustrators, retouchers, students, and graphic artists, he shows exactly what methods he uses to create stunning imagery used in advertising, publishing, print media, and more.

Teach Yourself VISUALLY Adobe Photoshop CS6

Author: Alexpal
Published: 13-12-2012, 20:44
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Teach Yourself VISUALLY Adobe Photoshop CS6
2012 | 352 Pages | ISBN: 1118196678 | EPUB + PDF | 69 MB + 153 MB

Gets visual learners up to speed on the newest enhancements in Photoshop
Photoshop is constantly evolving, and the newest version offers great new tools for photographers. This popular guide gets visual learners up to speed quickly; previous editions have sold more than 150,000 copies. With colorful screen shots illustrating the step-by-step instructions, this book is perfect for Photoshop newcomers and for visual learners who are upgrading from an earlier version. It covers setting up the software, importing images from the camera, using all the tools, creating an online gallery, and more.

Sean James - 3D Graphics with XNA Game Studio 4.0

Author: Alexpal
Published: 23-10-2012, 18:30
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Sean James - 3D Graphics with XNA Game Studio 4.0
English | 2011-01-18 | ISBN: 1849690049 | PDF | 292 pages | 12.66 MB

This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects. By the end of the first chapter you will have created the framework that is used and improved upon for the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models and more using that framework.

CryENGINE 3 Game Development: Beginner’s Guide

Author: kenn
Published: 03-10-2012, 06:52
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CryENGINE 3 Game Development: Beginner's Guide
PDF | 209 Pages | 2012 | English | Project Files Included

Creative Character Design [New links]

Author: pariman
Published: 17-09-2012, 15:49

Creative Character Design [New links]

Bryan Tillman, "Creative Character Design"
Focal Press | ISBN: 0240814959 | 2011 | 245 pages | PDF | 37.8 MB

Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on "Character Design."

Fundamentals of Game Design, 2nd Edition

Author: kenn
Published: 06-08-2012, 06:35
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Fundamentals of Game Design, 2nd Edition
New Riders Press; 2nd Edition (September 2009) | ISBN: 0321643372 | PDF + EPUB | 700 pages | 25.0 MB

“3D Graphics for Game Programming” By JungHyun Han, Jubok Kim

Author: Alexpal
Published: 05-07-2012, 14:40
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"3D Graphics for Game Programming" By JungHyun Han, Jubok Kim
Revised with Errata Edition
Сhарmаn & Наll/СRС, Таylоr and Frаnсis | 2011 | ISBN: 1439827370 9781439827376 9781439827383 | 326 pages | PDF/ppt/mp4 | 107 MB

Designed for advanced undergraduate and beginning graduate courses, this book presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.

Computer Graphics for Artists II: Environments and Characters by Andrew Paquette [New Link]

Author: Alexpal
Published: 18-05-2012, 09:00

Computer Graphics for Artists II: Environments and Characters by Andrew Paquette [New Link]

Computer Graphics for Artists II: Environments and Characters by Andrew Paquette
Publisher: Springer | Number Of Pages: 384 | Publication Date: 2009-05 | ISBN-10: 1848824696 | PDF | 44 Mb

In this second volume of Computer Graphics for Artists the author, Andrew Paquette, guides the reader through the creation of realistic computer-generated backgrounds and characters. Rather than teach using a specific program, the author focuses on the theory required to ensure that the artist can create a convincing landscape, building, person or whatever they turn their attention to. Part One covers the core areas of background generation, such as CG terrain, plant life and architecture, but also deals with specific concepts such as photo-texturing and lighting, explaining all the advantages and pitfalls involved. Part Two introduces the reader to the study of the body-shape and movement and their consequent effects upon successful digital-recreation, as well as addressing some of the fundamental elements of appearance; hair, skin and fat. It is assumed that readers will be familiar with the terms and concepts described in the first volume of this work.

Maya Studio Projects: Game Environments and Props [New link]

Author: pariman
Published: 18-05-2012, 08:57

Maya Studio Projects: Game Environments and Props [New link]

Michael McKinley, "Maya Studio Projects: Game Environments and Props"
Sybex | ISBN: 0470524030 | 2010 | 288 pages | PDF | 10.6 MB

Use Maya to create realistic environments and props for digital games
Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art.

3Dtotal.com Ltd. - 3Dtotal’s Painting Armor [New link]

Author: Alexpal
Published: 10-05-2012, 11:33

3Dtotal.com Ltd. - 3Dtotal’s Painting Armor [New link]

3Dtotal.com Ltd. - 3Dtotal's Painting Armor
Publisher: 3Dtotal.com Ltd. | PDF | 39 pages | ISBN: N/A | 25 Mb

The Painting Armour eBook is a 39-page guide covering the subject of painting convincing armor, specifically Medieval, Roman and Samurai. We asked industry professional Mike Lim (aka Daarken) to create easy-to-follow guides on how to paint these types of armor, and as well giving expert tuition, Mike Lim has also supplied the brushes that he used, which can be downloaded at the beginning and end of the tutorials. This tutorial eBook is aimed at intermediate to advanced level of artists.

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