TurbulenceFD 1.0.959 For LightWave 3D

Author: Alexpal
Published: 05-06-2012, 09:51
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TurbulenceFD 1.0.959 For LightWave 3D | 18.3 MB

TurbulenceFD's simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid. For each voxel TurbulenceFD calculates the velocity of the fluid as well as several channels to describe properties like temperature, smoke density, amount of fuel, etc. This simulation process produces a voxel grid for each frame, which is cached on disk for use by the Volumetric Renderer.

Poser Fusion 2010 For Lightwave 9+ x32bit & x64bit

Author: Nobby76
Published: 03-07-2011, 06:18

Poser Fusion 2010 For Lightwave 9+ x32bit & x64bit

Poser Fusion for Lightwave 9+ x32 & x64
This is the missing plugin, the plugins for MAX, Maya & Cinema 4d were always included on the disc, for some reason the lightwave plugin wasn't, you had to use your poser pro serial on the website and download it

WTools3D LWcad v3.61 for_Lightwave3D (WIN32/WIN64)

Author: pariman
Published: 15-02-2011, 03:33

WTools3D LWcad v3.61 for_Lightwave3D (WIN32/WIN64)

WTools3D LWcad v3.61 for_Lightwave3D (WIN32/WIN64) | 7.4 MB
LWCAD is a top set of add-on modeling plugins for LightWave 3D. Core of this package contains a complete set of standard CAD tools with the most advanced osnap engine. It equips your favorite modeling program with the countless features normally available only in expensive CAD applications. Latest versions contains some revolutionary features as a real-time curve booleans or real-time polygons drilling which are absolutely unique in the industry. Also new set of archiviz tools which is specially designed for creating architecture. It allows user to create a complex building in a few minutes. Those new features will push you into another modeling dimension.

TurbulenceFD v0.3.35 LightWave v9/10

Author: decdec
Published: 09-02-2011, 17:12

TurbulenceFD v0.3.35 LightWave v9/10

Turbulence Fluid Dynamics (TFD) makes high quality simulations of fire, smoke, dust and other gaseous phenomena available directly in LightWave 3D. TFD is exceptionally easy to use, optimized for performance and scalability and does all that without any compromise on visual quality .

Happy Digital HD Instance v2.1 for Lightwave (Win32/Win64)

Author: pariman
Published: 11-01-2011, 02:58

Happy Digital HD Instance v2.1 for Lightwave (Win32/Win64)

Happy Digital HD Instance v2.1 for Lightwave (Win32/Win64) | 1.6 MB
HD Instance is a plug-in for LightWave that lets you render millions of object instances (clones) without using up lots of memory! The instances look just like any other LightWave object, including node-based surfacing, ray-traced shadows, reflections, refractions, and radiosity!

Mindberries Kray v2.2 for Lightwave3D

Author: pariman
Published: 18-10-2010, 02:07

Mindberries Kray v2.2 for Lightwave3D

Mindberries Kray v2.2 for Lightwave3D WIN32 WIN64 MACOSX | 11.3 MB
Kray is a state of the art Global Illumination renderer that allows very fast and accurate rendering of scenes where indirect light plays important role. It includes most advanced modern algorithms and optimizations that allow it to render full global illumination reflections, refractions and caustics very fast on standard computers.

Mindberries Kray v2.1 for Lightwave (+BONUS)

Author: pariman
Published: 20-08-2010, 12:35

Mindberries Kray v2.1 for Lightwave (+BONUS)

Mindberries Kray v2.1 for Lightwave | 14.1 MB
Kray is a state of the art Global Illumination renderer that allows very fast and accurate rendering of scenes where indirect light plays important role. It includes most advanced modern algorithms and optimizations that allow it to render full global illumination, reflections, refractions and caustics very fast on standard computers.
It is currently available as a Lightwave plugin and a standalone application. It integrates tightly into LightWave and supports most of LightWave features and it's being constantly updated with new ones. Kray is not limited to LightWave architecture and provides you powerful features which are not available in LightWave like powerful tonemapping, instancing and linear workflow.
It is easy to port Kray render engine to any software via Kray SDK and KrayScript.

Wtools LWcad v3.1 for Lightwave3D

Author: pariman
Published: 19-11-2009, 14:31

Wtools LWcad v3.1 for Lightwave3D

Wtools LWcad v3.1 for Lightwave3D | 1.7 MB
LWCAD is a top set of add-on modeling plugins for LightWave 3D. Core of this package contains a complete set of standard CAD tools with the most advanced osnap engine. It equips your favorite modeling program with the countless features normally available only in expensive CAD applications. Latest versions contains some revolutionary features as a real-time curve booleans or real-time polygons drilling which are absolutely unique in the industry. Also new set of archiviz tools which is specially designed for creating architecture. It allows user to create a complex building in a few minutes. Those new features will push you into another modeling dimension

Eurisko vRoom v1.1 for Lightwave3D

Author: pariman
Published: 19-11-2009, 14:28

Eurisko vRoom v1.1 for Lightwave3D

Eurisko vRoom v1.1 for Lightwave3D | 8.9 MB
vRoom is designed to simulate the interiors of buildings and the glass panes through which these interiors are seen. Previous to vRoom a Lightwave artist had three choices when it came to the windows on a building:
1. Have completely reflective windows that you cannot see into.
2. Have nothing inside their building.
3. Laboriously hand craft each room and using regular mapping techniques.

DBW Shadermeister v1.0 for Lightwave3D

Author: pariman
Published: 19-11-2009, 14:22

DBW Shadermeister v1.0 for Lightwave3D

DBW Shadermeister v1.0 for Lightwave3D | 2.6 MB
shaderMeister allows you to override the shading of surface on a scene by scene basis. This is accomplished by a shader plugin that needs to be applied to all surfaces that should be overridden by shaderMeister.
When rendering the shader plugin will detect if a shaderMeister global shading network is present and then evaluate it.
The shaderMeister global shading network itself is saved with the scene. A master handler plugin manages it.
Once you have applied the shader to all surfaces in your current scene (which only needs to happen once and is automated by shaderMeister) you can thus override the surfacing on a scene by scene basis.

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