Digital-Tutors - Retouching Photos and Adding Visual Effects in Photoshop

Author: Alexpal
Published: 16-05-2013, 20:10
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Digital-Tutors - Retouching Photos and Adding Visual Effects in Photoshop
Duration: 1h 52m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Level: Advanced | Language: English | 1.10 GB
Genre: eLearning

In this Photoshop tutorial we will learn how to create striking visual effects solely in Photoshop. Throughout these lessons we will look at different steps that will allow you to create your own vibrant effects and apply them to photos to create a work of art. By the end of this tutorial you will have a solid understanding of composition placement and lighting knowledge, as well as how to create visual effects, retouch them, and manipulate them.

Digital-Tutors - Creating a Sci-Fi Robot Warrior in ZBrush

Author: Alexpal
Published: 16-05-2013, 17:44
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Digital-Tutors - Creating a Sci-Fi Robot Warrior in ZBrush
Duration: 2h 38m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz stereo | Level: Advanced | Language: English | 2.09 GB
Genre: eLearning

In this ZBrush tutorial we are going to go through the steps of creating a sci-fi robot warrior for concept design.
We will cover many techniques for hard surface modeling in ZBrush, sculpting mechanical details, and painting lights and other effects on the model in Photoshop. Finally, we will composite the model into a scene realistically, while adding some final post production effects.

SphereVFX - Arnold for Maya : Video Series

Author: RCDFX
Published: 15-05-2013, 21:13
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SphereVFX - Arnold for Maya: Video Series
English | 6h 30m | AVC1 1680x1050 23.976 fps | AAC 64 Kbps 48.0 KHz | Level: Beginner to Advanced | 1.99 GB
Genre: eLearning

Welcome to the spherevfx video series on arnold for maya. The purpose of this series is to get you confident with using arnold, and have a firm grounding in all it has to offer as a feature film, production render engine. We are going to spend our time going through arnold from top to bottom looking at all the key features of the render engine.
Where as our classroom based training is often very project focused this video course has been specifically designed as a modular system focusing clearly on each area of the arnold rendered, be it render settings, shaders or lights.

This video series is excellent for both the complete beginner and more advanced user and is ideal for someone cross training from another render engine such as mental ray or V-Ray.

DT:Quickly Rendering Architectural Visualizations

Author: RCDFX
Published: 15-05-2013, 06:07
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Digital Tutors - Quickly Rendering Architectural Visualizations in Maya and Maxwell Render
English | 2 hours | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | Level: Advanced | 1.25 GB
Genre: eLearning

In this tutorial, we will cover multiple stages of preparing the geometry for rendering. We will set up UVs, materials, textures, as well as a series of light sources.
We will look at some camera settings that can be adjusted to make our image more suitable for the architectural visualization style. We will setup two scenes, for night and day time environments. At the end, you will have a solid foundation for architectural visualizations.

Blender Cookie - Modeling an M4 Rifle Full

Author: WWWOnline
Published: 14-05-2013, 17:55
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Blender Cookie - Modeling an M4 Rifle Full

Chief Architect X5 Training Videos

Author: WWWOnline
Published: 14-05-2013, 16:07
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Chief Architect X5 Training Videos | 1.06 GB

3D Design For Production

Author: RCDFX
Published: 13-05-2013, 21:14
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3D Design For Production With Vitaly Bulgarov
Duration: 148 minutes | Format : .mov | project files | .ZTL | 2.05Gb
Software Used: Softimage XSI, Adobe Photoshop, Pixologic ZBrush, Keyshot


In this lecture, Vitaly Bulgarov shows his process of creating a fully rendered 3D design for production-oriented pipelines. Using the example of an alien bust, Vitaly goes through the main steps of creating a sci-fi character design from scratch. He begins by making a quick bust sketch in ZBrush?. He then creates a detailed suit design in XSI? using the block-out as a guideline for the proportions of the alien bust. By doing this, Vitaly shows the techniques and tools he uses to create complicated surfaces like multi-layered metal plates, rubber pads, tubes, and attachments. Solving design on the fly, without making any preliminary sketches, he builds a fully detailed mesh for the helmet and suit, explaining why certain design decisions are made. Once the model is complete, Vitaly takes it into KeyShot? for raytrace rendering and then brings the renders to Photoshop? to finalize the design, push the overall look and bring more personality to the character by adding final textures and detail enhancements.

The Third Guild - Characters Made Easy Part 1: Geometry [New links]

Author: pariman
Published: 12-05-2013, 08:19

The Third Guild - Characters Made Easy Part 1: Geometry [New links]

The Third Guild - Characters Made Easy Part 1: Geometry | 4.38 GB
English | MP4 | AVC, 1280x800, 16:9, 591 Kbps, 15 fps | AAC, 44.1 KHz, 93.7 Kbps, 2 channels
Duration: ~12 hrs | S/W: Zbrush 3.5+ | with Martin Krol
This 12 hour ZBrush tutorial is aimed at anyone who is new or fairly new to ZBrush and who is keen to learn about character creation from the ground up. Follow Martin as he works though the process of creating the geometry for a character model, in real time, providing expert tips about the tools and techniques that he uses along the way.

Digital-Tutors - Creating Medieval Character Concepts in ZBrush and Maya

Author: Alexpal
Published: 12-05-2013, 08:01
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Digital-Tutors - Creating Medieval Character Concepts in ZBrush and Maya
Duration: 4h 21m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo | Level: Advanced | Language: English | 3.19 GB
Genre: eLearning

In this tutorial we will learn how to take a medieval concept through Maya and ZBrush, and create a nice character render from it.
We will start with an old character sketch, from there take some reference photos which we will bring into Maya to create our base mesh. Once we're happy with it, we'll take it into ZBrush where we will sculpt the details and do the textures.
We will learn about using masks, sculpting folds in fabric, adding skin detail, and using textures to create a base for our Polypainting. Then we will make some passes which we will compose together in Photoshop to create the final image.
This should give you a good understanding of how to take a concept from start to finish and create a nice still for your portfolio or to put online.

3DMotive - Orc Head in ZBrush Vol.1

Author: VIPGFX
Published: 11-05-2013, 12:54
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1023.22 MB | Project Files: Included | Software used: 3ds Max, ZBrush

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