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Random news
Basics Animation: Digital Animation - By pariman
Category: Ebooks 3D Graphics Design / Published: 31-08-2010, 10:30
AVA Publishing | ISBN: 2940373566, 2940439540 | 2008 | 176 pages | PDF | 13.4 MB
Digital technology has made animation simpler, faster, and easier than ever before. New tools have broadened the palette available to both beginners and experienced animators. Basics Animation: Digital Animation looks at the history of the medium, charting its progress by looking at specific examples that document the growth and development of the form over the past fifty years. With contributions from pioneers of the medium as well as today’s leading animators in movies, games, and television, Digital Animation is an animated look at animation yesterday and today.
Computer-Graphic Facial Reconstruction - By pariman
Category: Ebooks 3D Graphics Game Design / Published: 24-08-2010, 18:40
Academic Press | ISBN: 0124730515 | August 29, 2005 | 384 pages | PDF | 7.7 MB
Computer-Graphic Facial Reconstruction is designed as a valuable resource for those scientists designing new research projects and protocols, as well as a practical handbook of methods and techniques for medico-legal practitioners who actually identify the faceless victims of crime. It looks at a variety of approaches: artificial intelligence using neural networks, case-based reasoning, Baysian belief systems, along with a variety of imaging methods: radiological, CT, MRI and the use of imaging devices.
GPU Gems 3 - By pariman
Category: Ebooks 3D Graphics Programing / Published: 25-07-2010, 21:51
Addison-Wesley Professional ISBN: 0321515269 | 2007 | 1008 Pages | CHM | 27 MB
This third volume of the best-selling GPU Gems series provides a snapshot of today’s latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection—particularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation - By pariman
Category: Ebooks 3D Graphics Programing / Published: 25-07-2010, 21:37
Addison-Wesley Professional | ISBN: 0321335597 | 2005 | 880 Pages | DJVU | 15 MB
This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today’s graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today’s competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and advanced image processing techniques. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book’s forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs.
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics - By pariman
Category: Ebooks 3D Graphics Programing / Published: 25-07-2010, 21:29
Addison-Wesley Professional | ISBN: 0321228324 | 2004 | 816 Pages | DJVU | 15 MB
GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting edge developers. It focuses on the programmable graphics pipeline available in today's graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.
Blender 2.49 Scripting [New links] - By pariman
Category: Ebooks 3D Graphics / Published: 22-07-2010, 11:37
Packt Publishing | ISBN: 1849510407 | 2010 | 292 Pages | PDF | 5 MB
Blender 3D is a popular, open source modeling package that can produce photo-realistic 3D images and animations. Automating tasks and extending the functionality of an extensive application like Blender will streamline your workflow and make the impossible possible. However, implementing scripts may be daunting.
This book takes a practical step-by-step approach to implementing Python scripts that cover almost all areas of Blender. It clearly outlines each problem and focuses on straightforward, easy-to-understand code, highlighting the common pitfalls and Blender idiosyncrasies. It guides you from the installation process and the creation of a simple object to elaborate, fully rigged models with vertex groups and materials all the way to extending Blender’s built-in editor. It also teaches how to implement a simple web server inside Blender to serve rendered images. This book will take you from a clear problem description to a fully functional program. The focus is on finding your way in Blender’s vast array of possibilities and getting things done without losing too much time on programming details. Each script is carefully explained to provide insight that can be reused in other projects.
ZBrush Digital Sculpting Human Anatomy - By Alexpal
Category: Ebooks 3D Graphics Soft / Published: 10-07-2010, 12:02
Publisher: Sybex | ISBN: 0470450266 | edition 2010 | PDF | 418 pages | 11 Mb
Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.
Luke Ahearn, “3D Game Textures, Second Edition: Create Professional Game Art Using Photoshop” - By Alexpal
Category: Ebooks 3D Graphics Soft / Published: 10-07-2010, 08:37
Focal Press | 2009 | ISBN: 0240811488 | 533 pages | PDF | 53 MB
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments.
Chad Perkins, “The After Effects Illusionist: All the Effects in One Complete Guide” - By Alexpal
Category: Ebooks 3D Graphics Soft / Published: 10-07-2010, 08:22
Focal Press | 2009 | ISBN: 0240811453 | 592 pages | PDF | 35 MB
This cookbook contains recipe after recipe that allow you to harness the full power of the native plug-in effects in the After Effects application. In a step-by-step manner, author Chad Perkins guides you through the creation and application of each and every native plug-in effect available for use in the AE toolset. The book also shows you how each can be used optimally in your media project, when and why it makes sense to use each, and also how to combine multiple effects.
Beyond Photoshop: Advanced techniques integrating Photoshop with Illustrator, Poser, Painter, Cinema - By pariman
Category: Ebooks 3D Graphics Photography / Published: 10-07-2010, 00:17
Focal Press | ISBN: 0240811909 | 2010 | 336 pages | PDF | 39.8 MB
In his best-selling book Creative Photoshop, award-winning artist Derek Lea previously revealed to the digital art world his secrets for creating stunning, sophisticated works of art using Photoshop. Now, he goes one step further in this all-new book to demonstrate his unique methods for using Photoshop in conjunction with other software packages. Derek's compelling images will inspire you to think creatively about the ways in which you can use Photoshop alongside other popular programs such as Illustrator, Poser, Painter, Cinema4D, and ZBrush to take your own art to the next level. Whether you are a digital artist, illustrator, cartoonist, graphic artist, designer, 3D enthusiast, or serious hobbyist working for print or the web, this fantastic new book will open your eyes to a whole new world of digital art that's never before been uncovered. Challenge yourself and discover the more artistic aspects of these programs with one of the world's best teachers by your side. Be sure to visit http://www.beyondphotoshopthebook.com for more information including all of the project files from the book to work with, a reader forum, and more.






![Blender 2.49 Scripting [New links]](http://gfxworld.ws/images/uploads/5e820848ff349a51aa66d7360cc69c35.jpeg)






