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Random news
The Gnomon Workshop-Designing and Rendering Fantas - By toolongusername
Category: Tutorials Gnomon Workshop / Published: 04-09-2010, 20:04
Sculpting Boot Straps and Fabric Wraps in Zbrush - By surfer4
Category: Tutorials Gnomon Workshop / Published: 01-09-2010, 21:30
This quick tutorial is 12 minutes long and provides one way that you can sculpt boot straps on a character.
Gnomon-Designing and Rendering Fantasy Characters - By asmodeusken
Category: Tutorials Gnomon Workshop / Published: 30-08-2010, 10:18
This DVD offers aspiring character designers a glimpse into the thoughts and processes of leading film character designer, Wayne Barlowe. With a focus upon the centuries-old traditions of pencil drawing, Wayne discusses the various graphic mediums associated with non-digital drawing. He then takes the viewer through the step-by-step process behind executing a typical character design for feature film, addressing the mind-set behind creating original, thought-provoking designs. Wayne begins his demo with a set of thumbnails, delves into the decision-making process, and then moves on to working up a finished drawing.
Zbrush to Maya with Decimation Master - By surfer4
Category: Tutorials Gnomon Workshop / Published: 30-08-2010, 07:07
Post of a Day: The Gnomon Workshop - Introduction to Wax Carving - By toolongusername
Category: Post of a Day Tutorials Gnomon Workshop / Published: 26-08-2010, 09:39
Gnomon Workshop - Character Design for Production [New links] - By Warblade
Category: Tutorials Gnomon Workshop / Published: 25-08-2010, 13:11
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this first chapter, concept artist Peter Han designs the lead character Geo, a seasoned veteran of numerous infiltration missions. Peter demonstrates his process for quick sketching, character exploration, prop design, gathering reference and producing orthographics and final illustrations for the 3D modelers. This DVD features production meetings with Art Director Mark Goerner, as he provides design direction for Geo.
Gnomon - Lighting and Rendering Series 3ds Max - By asmodeusken
Category: Tutorials Gnomon Workshop / Published: 25-08-2010, 08:49
the Gnomon Workshop - Sculpting Feathers - By surfer4
Category: Tutorials Gnomon Workshop / Published: 24-08-2010, 11:30
ZBrush Another tutorial showing you how to sculpt feathers in ZBrush 3.1 using the Slash 2 brush.
Post of a Day: The Gnomon Workshop - Sculpting Wrinkles in ZBrush - By pariman
Category: Post of a Day Tutorials Gnomon Workshop / Published: 18-08-2010, 09:14
Realistic Surface Anatomy with Cesar Dacol Jr.
At some point everyone becomes enamored with surface detailing and wrinkles. In this DVD Cesar Dacol Jr. unlocks the secrets that he uses in the feature film industry. He will navigate you through the processes of internal and external forces that cause wrinkles. You will never look at a wrinkle the same way as you explore compression zones, anchor points, tissue composition and external elements in your design. Wrinkles can be complex and overwhelming, but Cesar will teach you some basic tricks that simplify the thought process behind the rhythmic patterns. You will discover the why, where and how to apply wrinkles convincingly to a sculpture. Even though this model was created in a computer using ZBrush, the methods taught are analog-based and can be easily ported into a traditional sculpture or other 3D applications like MudBox.
Gnomon Workshop: Fluid Simulation with Glu3D [New Links] - By pariman
Category: Tutorials Gnomon Workshop / Published: 17-08-2010, 11:55
In this DVD, Cetin Tuker demonstrates the basic parameters of Glu3D in 3ds Max including the Glu3D main node, particle source, object manager and per object parameters. Cetin also walks you through a production quality fluid simulation animation project, starting from the storyboards. Modeling the objects in Max, scene setup and animation alternatives using the PWrapper function of Glu3D with the particle flow of Max, filling closed volumes with Glu3D particles and designing a fluid explosion are all thoroughly discussed. By watching this DVD you will see the entire production process for a fluid based commercial project.





![Gnomon Workshop - Character Design for Production [New links]](http://gfxworld.ws/images/uploads/1f0b58db2488bf218dc5b799462cb1b6.jpg)


![Gnomon Workshop: Fluid Simulation with Glu3D [New Links]](http://gfxworld.ws/images/uploads/1fbe7b7e071f3d34b79236dbbeefcfcc.jpg)


