V-Ray v2.30.01 For Maya 2011 - 2013 x64

Author: RCDFX
Published: 18-02-2013, 18:59
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V-Ray v2.30.01 For Maya 2011 - 2013 x64 | 193 Mb

V-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX & Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed.

Phoenix FD v2 x64 for Maya 2012 - 2013

Author: RCDFX
Published: 18-02-2013, 02:47
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Phoenix FD v2 x64 for Maya 2012 - 2013 | 26.7 Mb

Phoenix FD?™ for Autodesk?® Maya?® empowers VFX artists to simulate fire, smoke, explosions, liquids, foam and splashes, while offering exceptional flexibility and speed. It is a hybrid simulation system including grids and particles, enabling you to get the best of both worlds. Fully integrated with V-Ray, it harnesses the power of Chaos Group?’s rendering engine including proper GI from the generated fluid. V-Ray RT supports all Phoenix FD fluids, including liquids with proper refraction. Phoenix FD for Maya is optimized for huge amounts of particles allowing VFX artists to work on complex simulations.

Solidangle Maya To Arnold (MtoA) 0.21.0

Author: Alexpal
Published: 04-01-2013, 11:38
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Solidangle Maya To Arnold (MtoA) 0.21.0 | 179 Mb

MtoA is a plug-in for Autodesk Maya which provides a bridge to the Arnold rendering system from within the standard Maya interface. Once installed, and the plug-in loaded in Maya, all you need to do is select Arnold rendering in Maya to start rendering your scenes.
One of the most interesting and successfully expanding renderers is Arnold. A fully ray tracing solution, it has gained tremendous credibility in the last few years at the high end especially in major vfx feature films and animated features. Sony Pictures Imageworks was the catalyst for the professional adoption of the product, but its use and reputation have blossomed to places such as Digital Domain, ILM, Luma Pictures, Framestore, Digic Pictures and others.

Solidangle Maya To Arnold (MtoA) 0.19.0

Author: Alexpal
Published: 04-10-2012, 11:15
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Solidangle Maya To Arnold (MtoA) 0.19.0 | 118 Mb

Global illumination system incorporating modern ray tracing and physically based shading techniques, which offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage – especially in big-budget productions.
One of the most interesting and successfully expanding renderers is Arnold. A fully ray tracing solution, it has gained tremendous credibility in the last few years at the high end especially in major vfx feature films and animated features. Sony Pictures Imageworks was the catalyst for the professional adoption of the product, but its use and reputation have blossomed to places such as Digital Domain, ILM, Luma Pictures, Framestore, Digic Pictures and others.

JoeAlter LBrushMaya 2013 v5.0.73 x64

Author: Alexpal
Published: 31-08-2012, 13:22
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JoeAlter LBrushMaya 2013 v5.0.73 x64 | 8 Mb

LipServices LBrush tool now has a high quality texture painting tool. You can paint very highres textures inside Maya directly in your viewport, hit render and the texture's already there (regardless of what render you're using). We do patterns, projections, clone, erase, blur smudge, move, rotate, falloff and more. We also have support for tiled texture work flows where you have lots and lots of 2k textures. It's really handy to be able to re-pose your model while you're painting on it, or even just touch up paints you've done elsewhere.

CoreCG’s MentalCore V1.4 Win/MacOSX/Linux - XFORCE

Author: VIPGFX
Published: 29-08-2012, 21:08
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CoreCG’s MentalCore V1.4 Win/MacOSX/Linux - XFORCE | 25.23 MB

RenderHeads UVAutoRatioPro v2.5.4 for MAYA 2013

Author: Alexpal
Published: 26-08-2012, 19:38
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RenderHeads UVAutoRatioPro v2.5.4 for MAYA 2013 | 7 Mb

To get the most out of textures they should be mapped in proportion to the size of the geometry. Not doing so means that different parts of the scene will have different texture distribution, resulting in some textures appearing blurrier than others while some will be overly sharp, making the scene appear inconsistent and strange. Those objects with too much texture mapped to them waste memory and cause aliasing (flickering) due to the overly high frequency of texels.

The Face Machine v1.08 For Maya 2013

Author: VIPGFX
Published: 15-08-2012, 18:19
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The Face Machine v1.08 For Maya 2013 | 45.27 MB

Faceshop 7.02EZ WIN

Author: Alexpal
Published: 22-07-2012, 08:49
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Faceshop 7.02EZ WIN | 18 Mb

Mental Ray Satellite for Maya 2012

Author: pariman
Published: 02-03-2012, 02:04

Mental Ray Satellite for Maya 2012

Mental Ray Satellite for Maya 2012 (win32/win64) | 24.9 MB
It is a separate application that allows other computers to assist in all Mental Ray rendering tasks, such as rendering with Mental Ray inside Maya, batch rendering with MR, IPR rendering with MR, texture baking with MR etc etc.

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