BadKittehCo is proud to present the Bootleggers. A beautifully detailed set of thigh high boots for V4. The set includes 12 MATs for Poser 6 & up and for Daz Studio 3* Along with 60 FBMs for fitting, posing, and adjusting.
Please note Alice, GND, and Helsing FBM are not super conforming
and will need to be manually dialed in clothing to match figure.
In the MATBootlegger Pose folder you will find FIT poses for the
the boots to set the boots to these FBM along with the Stormchaser
bodysuit and PrettyBaseIV.
PC or Mac
Poser 6 & Up* and/or Daz Studio 3*
*Some content may not work correctly in prior versions of these programs.
All of the content in this package was created by Conniekat8 and shadownet.
Known Issues & User Tips:
I. Recommended Loading Procedure for Poser (and DS as applicable)
a) Load V4 (and inject any FBM morphs you wish to use)
b) Apply the Prep V4 pose preset to your V4 figure
c) Make sure V4 is the active figure in your scene
d) Load BootL from library and conform to V4
e) Select V4 again (if not already still the active figure)
f) Load Boot R and conform to V4
g) Optional - Magnetize Boots using preset(s) that came with V4
h) Select BootL and apply MAT Pose desired to texture
i) Repeat step for BootR
*The Boots make use of JCM and Super conforming technology. It
is recommended you follow the above loading procedure to ensure
the morphs in the clothing link properly to those in the V4 figure.
If the JCM or Super conforming link should break or not take for
some reason, you may still use the Dial(s) in the BODY (or body part)
group to manually adjust as needed.
*Magnetizing the boots to V4 is not necessary but may help prevent
poke thru with some poses. If you chose not to magnetize at the step
outlined, you can always do so later if you wish. Or you may be able
to use one Loosen-Tighten or Styling morphs to adjust the fit as needed.
II. About the textures and MATS
*MATS are for Poser 6 up & DAZ Studio 3 and may not work in earlier
versions of Poser or Studio.
*Depending on your light settings you may need to adjust the material
settings to increase/decrease displacement, bump map strength, and level
III. About the MORPHS
*StylingMorphs - these morphs are useful in fitting and posing. Dial
setting values can range from 0 to 1 and sometimes over and under +/-
to obtain desired results.
*LoosenTighten Morphs - these morphs aid in adjusting fit and correcting
minor poke thru you may encounter with some poses. Dial value settings
generally range from 0 to 1 however + or - values (higher or lower) may
also be used, particularly if morphs are used in combination.
*BodyMorphs - Full Body Morphs to match those commonly used with V4. The
dial setting values on these are best kept between 0 and 1. Higher or
lower setting +/- can yield undesired results. However, you can often use
the Loosen-Tighten and Styling Morphs to compensate.
*Some FBMs, such as Alice, GND, Helsing are not super conforming and will
not automatically be applied to the clothing when you set the FBM in V4.
You will need to manually set the FBM in the clothing.
*If you find the eyelets on the straps disappear on render due to the
displacement settings being too strong try using the NoStrapEyelets morph
at a - value to move the eyelet mesh out a bit. Often this workaround is
faster/easier than manually adjusting the displacement setting values.
*The Wrinkle Morphs work like the displacement maps - only better in my
opinion so you may opt to dial in the strength of wrinkle you want and
disable the displacement maps if they seem too strong or cause the
eyelets to distort. Your light setting can effect the way the shader
nodes look on render.
*There are Pose Presets in the Pose folder to reset all the morphs in
the Boot. Also Fit Poses for the non superconforming FBMs, such as
GND. The fit pose will only set the FBM(s) required for the fit and
will not effect any other morphs in use. If you apply a Fit Pose and
decide to use another you will need to manually reset the FBM(s) in
use first, the fit pose will only set the FBM(s) needed for the fit
and will not turn off any FBM(s)already set.
Due to the way the boot mesh was constructed, the boot cuffs have reverse
faces and may appear to be transparent in Poser. This can lead to what
looks like poke thru at the thighs with some FBMs. However, this will not
show on rendering. The boots cuffs will look normal in DAZ Studio 3 as
this program previews the mesh differently.
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